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		<id>https://www.potterverse.hayashi-park.com/index.php?action=history&amp;feed=atom&amp;title=List_of_Deadly_Encounters</id>
		<title>List of Deadly Encounters - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.potterverse.hayashi-park.com/index.php?action=history&amp;feed=atom&amp;title=List_of_Deadly_Encounters"/>
		<link rel="alternate" type="text/html" href="https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;action=history"/>
		<updated>2026-06-02T13:13:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=706&amp;oldid=prev</id>
		<title>ZFMnii6Vb9xna LM -ge: /* Death House, specter */</title>
		<link rel="alternate" type="text/html" href="https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=706&amp;oldid=prev"/>
				<updated>2018-07-11T16:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Death House, specter&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:14, 11 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Not near-certain TPKs but so deadly at least one PC will likely die==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Not near-certain TPKs but so deadly at least one PC will likely die==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Death House, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specter &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Death House, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Specter]] &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;party likely level - 1; monster CR - 1 (&amp;quot;appropriate&amp;quot; CR but listed because the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specter &lt;/del&gt;insta-kills the majority of level 1 PCs in one hit + one failed save - and potentially anyone else soon after since the failed save damage can&amp;#039;t be healed; also it has double HP thanks to DR and clerics can&amp;#039;t turn at level 1; finally if played intelligently it would hit-and-run until at least one death)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;party likely level - 1; monster CR - 1 (&amp;quot;appropriate&amp;quot; CR but listed because the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Specter]] &lt;/ins&gt;insta-kills the majority of level 1 PCs in one hit + one failed save - and potentially anyone else soon after since the failed save damage can&amp;#039;t be healed; also it has double HP thanks to DR and clerics can&amp;#039;t turn at level 1; finally if played intelligently it would hit-and-run until at least one death)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Arrigal from the Vistani camp ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Arrigal from the Vistani camp ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZFMnii6Vb9xna LM -ge</name></author>	</entry>

	<entry>
		<id>https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=645&amp;oldid=prev</id>
		<title>ZFMnii6Vb9xna LM -ge: /* 100% TPK */</title>
		<link rel="alternate" type="text/html" href="https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=645&amp;oldid=prev"/>
				<updated>2018-07-10T21:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;100% TPK&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:46, 10 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;party suggested level - 9; monster CR 19 (it&amp;#039;s a trap which can be avoided, but if they pull the 2 iron golems - which locks the doors to the room - pretty much any party is toast; their only chance is to open those doors before they&amp;#039;re all dead)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;party suggested level - 9; monster CR 19 (it&amp;#039;s a trap which can be avoided, but if they pull the 2 iron golems - which locks the doors to the room - pretty much any party is toast; their only chance is to open those doors before they&amp;#039;re all dead)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:DM Tools]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Not near-certain TPKs but so deadly at least one PC will likely die==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Not near-certain TPKs but so deadly at least one PC will likely die==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZFMnii6Vb9xna LM -ge</name></author>	</entry>

	<entry>
		<id>https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=414&amp;oldid=prev</id>
		<title>ZFMnii6Vb9xna LM -ge: Created page with &quot;== 100% TPK == ... if the party doesn&#039;t run or have spectacular luck/tactics or the GM doesn&#039;t cheat in their favor somehow  === Bottom of Death House ===  party likely level...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.potterverse.hayashi-park.com/index.php?title=List_of_Deadly_Encounters&amp;diff=414&amp;oldid=prev"/>
				<updated>2018-07-07T20:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;== 100% TPK == ... if the party doesn&amp;#039;t run or have spectacular luck/tactics or the GM doesn&amp;#039;t cheat in their favor somehow  === Bottom of Death House ===  party likely level...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 100% TPK ==&lt;br /&gt;
... if the party doesn&amp;#039;t run or have spectacular luck/tactics or the GM doesn&amp;#039;t cheat in their favor somehow&lt;br /&gt;
&lt;br /&gt;
=== Bottom of Death House ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 2; monster CR - 5 (only so brutal because they&amp;#039;re such a low level; it can easily be outrun though)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Windmill ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 3; monster CR - 11+ (playing the hags intelligently should always TPK any low level party; also, the party is very highly incentivized to fight, making this even more dangerous; one of the most deadly encounters in the adventure given the party&amp;#039;s likely level and willingness to engage)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Vallaki coffin shop ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 4; monster CR - 13 (during the day it&amp;#039;s slightly less dangerous since they can run, otherwise it&amp;#039;s a CR 13 ambush and the monsters will force a fight; a cleric/paladin is required for any chance at killing them; one of the most deadly encounters in the adventure given the party&amp;#039;s likely level and being forced to fight)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Church in Vallaki ===&lt;br /&gt;
&lt;br /&gt;
(note: only happens if coffin shop encounter doesn&amp;#039;t happen): party likely level - 4+; monster CR GREATER THAN 20 or &amp;quot;only&amp;quot; CR 15 if Strahd ignores them (the only upshot is that the monsters will likely waste many turns killing innocents, giving the PCs a slight opening to escape, and Strahd will likely ignore them - but forcing an engagement with either the spawn or Strahd is a TPK)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== The Abbot ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 5; monster CR - 11 (deva + flesh golem) (fortunately a fight can be avoided but good-leaning parties will likely force a fight eventually; at level 5 it&amp;#039;s extremely deadly, especially if both golems and lots of mongrel folk join in)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Yester Hill, Strahd shows up ===&lt;br /&gt;
&lt;br /&gt;
party suggested level - 6; monster CR - 18 (18 is assuming the druids ignore the party and the berserkers attack; unlike the church, Strahd will specifically defend the druids here along with his horse; the good thing is that they can run away and will fight a much weaker foe - CR 7 - instead of Strahd)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Amber Temple, entrance ===&lt;br /&gt;
&lt;br /&gt;
party suggested level - 9; monster CR 14+ (powerful enemies fighting from an extremely tactically advantageous position who initiate combat on sight and escape to fight again when hurt; the only upshot is the PCs can run, and +5 CR at higher levels is less of a big deal thanks to some powerful spells, but lower than level 9 parties will likely get TPK&amp;#039;d in a straight fight)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Castle, Brazier Room ===&lt;br /&gt;
&lt;br /&gt;
party suggested level - 9; monster CR 19 (it&amp;#039;s a trap which can be avoided, but if they pull the 2 iron golems - which locks the doors to the room - pretty much any party is toast; their only chance is to open those doors before they&amp;#039;re all dead)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Not near-certain TPKs but so deadly at least one PC will likely die==&lt;br /&gt;
&lt;br /&gt;
=== Death House, specter ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 1; monster CR - 1 (&amp;quot;appropriate&amp;quot; CR but listed because the specter insta-kills the majority of level 1 PCs in one hit + one failed save - and potentially anyone else soon after since the failed save damage can&amp;#039;t be healed; also it has double HP thanks to DR and clerics can&amp;#039;t turn at level 1; finally if played intelligently it would hit-and-run until at least one death)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Arrigal from the Vistani camp ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 4; monster CR - 8 (can do well over 50 points of damage to a single target in one round - or much worse if they are surprised, which they probably will be)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Mad Mage ===&lt;br /&gt;
&lt;br /&gt;
party likely level - 5+; monster CR - 11ish (12 but missing some spells) (extremely high chance for a fight but fortunately the fight will likely be stopped early, although it&amp;#039;s still highly possible he will kill someone first)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Van Richten&amp;#039;s Tower ===&lt;br /&gt;
&lt;br /&gt;
party suggested level - 6 (the tower itself can kill characters easily if they aren&amp;#039;t careful; also the wagon outside can down squishies easily if they aren&amp;#039;t careful; fortunately both can be avoided)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Van Richten&amp;#039;s Tower, werewolf pack ===&lt;br /&gt;
&lt;br /&gt;
party suggested level - 6; monster CR - 13ish (7 werewolves + 9 wolves) (if the pack attacks it will be extremely deadly, but fortunately the party may have the tower to use defensively and there&amp;#039;s a reasonable explanation for them capturing some PCs instead of TPKing the group)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
&lt;br /&gt;
=== Yester Hill, just the druids and berserkers ===&lt;br /&gt;
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party suggested level - 6; monster CR - 11 (best case scenario is that the party fights this battle, and it&amp;#039;s still 3x &amp;quot;deadly&amp;quot; - but at least they can run and return)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Werewolf den, Kiril returns ===&lt;br /&gt;
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party suggested level - 7; monster CR - 13 to 17 (unlike the tower, the PCs don&amp;#039;t have tactically advantageous positions and will likely be pincered; the CR depends on how many remaining werewolves are in the den when Kiril shows up; again, their only hope may be capture)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Castle, elevator trap ===&lt;br /&gt;
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(this trap is designed to make sure at least one character is taken by Strahd as its primary purpose is to split the party; if you don&amp;#039;t want to use it this way, just be aware)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Castle, Strahd final battle ===&lt;br /&gt;
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party suggested level - 9; monster CR 15 - 17 depending on location (obviously Strahd&amp;#039;s final battle is intense, but hopefully the PCs will be well-prepared; the worst location for fighting him is in his tomb, since 3 vampire spawn can join him)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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==Other CR spikes to keep in mind==&lt;br /&gt;
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=== Winery ===&lt;br /&gt;
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party likely level - 5; CR 6 -&amp;gt; 11 (this starts as a CR 6ish but after 5 rounds it&amp;#039;s ballooned to a CR ~11; fortunately running is easy)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Silver Dragon lair ===&lt;br /&gt;
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(seriously, who can spell that?), Chapel: party suggested level - 7; monster CR - 9-10 (this isn&amp;#039;t quite as deadly to a level 7+ party but three boosted CR 5 monsters would be a serious threat to a low level party; fighting is guaranteed but fortunately they can run)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Silver Dragon lair, Vladimir ===&lt;br /&gt;
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party suggested level - 7; monster CR 11ish (fortunately they can very much avoid fighting but if it comes to that it will go badly for a low level group)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Tsolenka Pass ===&lt;br /&gt;
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party suggested level - 8; monster CR 11+ (roc attacking while they&amp;#039;re on a bridge)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Berez ===&lt;br /&gt;
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party suggested level - 8; monster CR 11 or 13ish (Baba Lysaga OR her hut; both is worse; fortunately there&amp;#039;s a secret way to stop both of them)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Amber Temple lich ===&lt;br /&gt;
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party suggested level - 9; monster CR 10 but could go to 21 (without spells a lich shouldn&amp;#039;t be a problem for a level 9 group even with its legendary actions - although if you added lair actions [a fair choice] it would probably bump this to CR 11+; restoring his mind would drastically raise the CR but also make it less likely they&amp;#039;re going to fight it, but if they did ...it would be suicidal)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== Amber Temple, Amber Vault ===&lt;br /&gt;
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party suggested level - 9; monster CR 13 (just wanted to note that 6 vampire spawn here is actually STILL a 2x &amp;quot;deadly&amp;quot; encounter)[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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=== A note about the Castle ===&lt;br /&gt;
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Ironically, there aren&amp;#039;t many difficult combat encounters in the castle, especially if they wait until level 9 or 10 to show up. (Perhaps they expected some parties to head here straight away?) However, there are a LOT of combat encounters (and other places that will hurt you), and very few places you would want to rest - and some combat encounters that only happen if you try to leave (presumably at your worst). Also, there are a few traps that are tricky, and some that might kill PCs, but the ones listed above are really the worst.[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;br /&gt;
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== Closing Remarks ==&lt;br /&gt;
Also keep in mind this isn&amp;#039;t an exhaustive list: nearly any combat can be a TPK under the right circumstances. Generally, any time you see gobs and gobs of monsters, or several decently challenging monsters (like 4+ vampire spawn), it&amp;#039;s seriously dangerous. Presumably one of the reasons the undead encounters tend to run a little high is because you will have specific undead-fighting capabilities which then trivialize the encounter (like the sunsword, for example).[http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-%28spoilers%29]&lt;/div&gt;</summary>
		<author><name>ZFMnii6Vb9xna LM -ge</name></author>	</entry>

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